Super Judge Simulator (2025)
Project info
Role:
Game Designer / Game Programmer
Engine:
Unity
Teamsize:
4
Genre:
Simulator
Duration:
2 Weeks
Platform:
PC
About
This game was made during a 2 week long UX / UI course where my team decided to focus on diegetic UI.
Me and Kasper Enwall paired programmed the whole game.

Introduction
We took inspiration from the game Papers, Please and decided to make a game where the player plays as a judge and convicting accused people for different crimes.
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Pillars
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• Satirical - Focusing on trivial offenses and a constantly changing set of laws
• Diegetic - Striving to make every element of the UI diegetic
• Sense of stress - Embracing "leaned-in UI" to immerse the player in the game with minimal distractions
Score and Time

First iteration
We started of by having the score and timer up in the corner as a part of the normal HUD. We tried to think of solutions to have it more in-game and be a part of the world instead.
Score and Time

End Result
The result we came up with was to make it a part of the desk as post-it notes. This made the HUD feel more aligned with our view.
End Screen

First iteration
We started of with a simple end screen that shows the player all the cases with the verdict. We liked the concept of the menu that we had but wanted to integrate it to the world.
End Screen

End Result
The solution that we had was simple but effective, we added the menu to a clipboard and added 2 post-it notes as buttons to play again or Quit the game.

End Result
This was a very interesting experience for me, to build a game and keep the focus on the diegetic UI and the overall UI. I have never playtested with the UI in the center before but after done it in this project it is something I will take with me in the future after seeing the importance and the difference between playtest sessions.
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