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Super Judge Simulator (2025)

Project info

Role: 

Game Designer / Game Programmer

Engine:

Unity

Teamsize:

4

Genre:

Simulator

Duration:

2 Weeks

Platform:

PC

About

This game was made during a 2 week long UX / UI course where my team decided to focus on diegetic UI.

Me and Kasper Enwall paired programmed the whole game. 

DrawingOfUI.png

Introduction

We took inspiration from the game Papers, Please and decided to make a game where the player plays as a judge and convicting accused people for different crimes.

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Pillars

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Satirical - Focusing on trivial offenses and a constantly changing set of laws

Diegetic - Striving to make every element of the UI diegetic

Sense of stress - Embracing "leaned-in UI" to immerse the player in the game with minimal distractions

Score and Time

First iteration

We started of by having the score and timer up in the corner as a part of the normal HUD. We tried to think of solutions to have it more in-game and be a part of the world instead. 

Score and Time

InGame.jpg

End Result

The result we came up with was to make it a part of the desk as post-it notes. This made the HUD feel more aligned with our view. 

End Screen

EarlyEndGame.png

First iteration

We started of with a simple end screen that shows the player all the cases with the verdict. We liked the concept of the menu that we had but wanted to integrate it to the world.

End Screen

EndGame.png

End Result

The solution that we had was simple but effective, we added the menu to a clipboard and added 2 post-it notes as buttons to play again or Quit the game. 

ReadTheLawBook.jpg

End Result

This was a very interesting experience for me, to build a game and keep the focus on the diegetic UI and the overall UI. I have never playtested with the UI in the center before but after done it in this project it is something I will take with me in the future after seeing the importance and the difference between playtest sessions.

Code Snippets

Judge Hand

CaseManager

Case

LawSO

Movable

Onboarding

PlayerHUD

EndScreen

© 2025 by Isabelle Höljer Heiskanen

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