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  • Group 2
  • Group 3

Other Projects

Jan 2025 - 4 Weeks

Nov 2024

Sep 2024 - 4 Weeks

July 2024 - 48h (10h work)

Feb 2023 - 10 Days

2022 - 3 Days

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Ratatosk

System programming, UI programming and Game Design, Scrum Master

Galdr Forgotten Songs

System programming, UI programming and Game Design

The Second Pablo

Programming, Game Design, animation, UI Design

Kenneys Jam 2024 Game Datseri Conveyor

Programming, animation, UI Design

Game Jam Game SMASH N' GRAB

Player Movement Programmer / UI programmer​

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Game Jam Game Buster Rackon

Programming, Game Design and UI Design​

Won 3 awards - Best design, best game and best idea.

About

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My name is Isabelle Höljer Heiskanen, and I'm a Game Designer. I'm an enthusiastic problem-solver who's excited to learn new skills. I'm passionate about designing the feel of games and love making different elements work together harmoniously.

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I have extensive leadership experience, having worked as a store manager for 10 years. This role has given me a deep understanding of responsibility and teamwork.

 

My background enables me to not only manage my own work effectively but also help others achieve their goals. Additionally, my experience in competitive team sports has taught me valuable collaboration skills, making me an excellent team player.

 

These abilities prove highly beneficial in both my professional life and academic pursuits.

  • Location: Stockholm, Sweden

  • Languages: English, Swedish, Greek

Skills

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C#, C++, AngelScript

Advanced knowledge in C#, intermediate knowledge in C++ and AngelScript. Gameplay and system programming.

Tools Programming

Create tools for other designers to help their workflow.

UI Scripting

Create UI and the functionality in Unity and Unreal.

Unity, Unreal Engine

Advanced knowledge with Unity, Unreal Engine.

Advanced knowledge in Mecanim animation system in Unity.

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Blueprints

Advanced knowledge with visual scripting in Unreal Engine. Advanced Gameplay and System scripting.

Management

Long knowledge in handling teams and agile management.

Animation in Unreal Engine

Advanced knowledge with Animation Blueprints, Control rig, Aim offset and basic knowledge with reworking animations in Engine.

Rapid Prototyping

Create quick prototypes for system and game mechanics.

Programs

Knowledge with Photoshop, InDesign, Premiere Pro, Microsoft 365, Jira, Perforce

© 2025 by Isabelle Höljer Heiskanen

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