Other Projects
Jan 2025 - 4 Weeks
Nov 2024
Sep 2024 - 4 Weeks
July 2024 - 48h (10h work)
Feb 2023 - 10 Days
2022 - 3 Days




Ratatosk
System programming, UI programming and Game Design, Scrum Master
Galdr Forgotten Songs
System programming, UI programming and Game Design
The Second Pablo
Programming, Game Design, animation, UI Design
Kenneys Jam 2024 Game Datseri Conveyor
Programming, animation, UI Design
Game Jam Game SMASH N' GRAB
Player Movement Programmer / UI programmer​

Game Jam Game Buster Rackon
Programming, Game Design and UI Design​
Won 3 awards - Best design, best game and best idea.

About

My name is Isabelle Höljer Heiskanen, and I'm a Game Designer. I'm an enthusiastic problem-solver who's excited to learn new skills. I'm passionate about designing the feel of games and love making different elements work together harmoniously.
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I have extensive leadership experience, having worked as a store manager for 10 years. This role has given me a deep understanding of responsibility and teamwork.
My background enables me to not only manage my own work effectively but also help others achieve their goals. Additionally, my experience in competitive team sports has taught me valuable collaboration skills, making me an excellent team player.
These abilities prove highly beneficial in both my professional life and academic pursuits.
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Phone: +46(0)73 912 2307
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Location: Stockholm, Sweden
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Languages: English, Swedish, Greek
Skills
C#, C++, AngelScript
Advanced knowledge in C#, intermediate knowledge in C++ and AngelScript. Gameplay and system programming.
Tools Programming
Create tools for other designers to help their workflow.
UI Scripting
Create UI and the functionality in Unity and Unreal.
Unity, Unreal Engine
Advanced knowledge with Unity, Unreal Engine.
Advanced knowledge in Mecanim animation system in Unity.
Blueprints
Advanced knowledge with visual scripting in Unreal Engine. Advanced Gameplay and System scripting.
Management
Long knowledge in handling teams and agile management.
Animation in Unreal Engine
Advanced knowledge with Animation Blueprints, Control rig, Aim offset and basic knowledge with reworking animations in Engine.
Rapid Prototyping
Create quick prototypes for system and game mechanics.
Programs
Knowledge with Photoshop, InDesign, Premiere Pro, Microsoft 365, Jira, Perforce
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